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March 6th 2023

I am taking a deliberate haitus for as long as it ends up being. Simply put I'm a bit discouraged with the way things are going in the sims 1 community-- or what's left of it. I can't promise I'll be back, but I can't promise to leave forever, either. I still moderate and will continue to moderate The Sims Drive-In. Email or Telegram remain the best ways to get in touch with me. I've been playing sims 2 a lot, more than before possibly. Perhaps I'll put out more for that in the future. It's about time, eh?

When I designed this website, I didn't know something in my life would be changing and giving me more time to go back to creating ("modding") the game. As quickly as that change came, something else came the other way. Perhaps my whims am as fickle as autumn weather.

Farewell but not goodbye.


1 West Street

Two apartments side-by-side in a Japanese-inspired house. Apartment.



Several gnomes for changing #costumes automatically. Attempts to be as intelligent as possible to prevent invalid outfits or undesierable results.



My real-life self-sim. My hair is different now, though.


Access Beaded

Finally! The bathroom door to end all bathroom doors!

This is made on the Maxis bamboo beaded door because that's what I personally needed, but this is 100% cloneable and more versions might come. Probbaly in the VA hotel door, the UL French door and the basegame only-interior walnut door.

The door begins "unlocked". When "unlocked" any human sim, pet or NPC can go through the door. When a human sim-- and only a human sim-- goes through the door it will enter the "locked" state.

Once "locked" only the sim that locked the door may use it. It will remain locked until the sim passes through the door again. When locked only NPCs or the locking sim may use the door. All other human sims and pets are blocked from using it.

This is useful for bathrooms, small bedrooms or even if you wanted to make "private" rooms on an away lot (maybe a train car?). This door is "different" in a good way from some other privay doors, as detailed below (some redundency with the above paragraphs but oh well).



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Celeblounge Modsofa

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Attempts to remove stray come-and-see-me objects.



Please see This Page for the full documentation.



This calendar will report the day of the month to your sims and -- and this is amazing -- even introduce a concept of days off. Sims should have about every 6th and 7th day off.



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GhostBard Objects

A ghostly songstress. No settings, just place the large grave marker to summon and then remove it to remove her. She will sing, dance and enjoy the bar. Also plays violin if no other interactions are available.


GhostBard Transparent

An invisible ghostly bard. Has setting for piano (if one is available), gutiar, violin or bird puppet. Use the urn stone to control and remove the urn when bored with the entertainment.


GhostBard Visible

A Visible ghostly bard. Has setting for piano (if one is available), gutiar, violin or bird puppet. Use the small grave stone to control and remove the grave marker when bored with the entertainment.


Ijseaons Autowinter

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This allows you to purchase things normally listed on the maxis display stands (flowers, candy, berries, grocery items, pet collars) and so on. You still have to buy it from an away lot and sit though an animation so this is not really a cheat, just something you can put down when you're remodeling all of your lots at once and don't have the store you need.

I didn't make this for myself because I have done that many times over the years.

A few quick notes:


Invisible Bobs

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Place this object to encourage more sims to walk past. Goes invisible in live mode.


Morevisitorsgnome Away

Place this object to attempt to generate more sims on away lots. Has a very high uppper limit of sims it will try to bring to the lot.


Outfitchange Normal

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Just a computer compatible with phone plugins.



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This file contains two dining chairs which become invisible once you place them. They use the basegame mid dining chair with the wooden back and blue seat.

One is chair height and another is offset to look better with beds and other objects. Place them on top of another object you would like sims to sit on.

The chairs are somewhat intelegent and will not allow sims to sit if the object they are on top of is in use, and also will flag the object they are on top of in use to try to discourage sims from using it while another sim is sitting on it.

Some minor issues...

  1. It does not look great with every possible object, but there's not much to be done about that.
  2. A sim can only use one chair on one object at a time, even if you place more than one object on a multitile object. This is because the chair cannot divine why the object is placed on is in use and the other chair will have already marked it in use.
  3. Some funky siutations the objects are not correctly marked not in use if a sim fails to sit, however this could be related to a Maxis bug in the game engine. Currently looking into various workarounds.



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Seasons Thermomiter

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This object will simulate the college semester clock for any young adult sims who happen to live outside of a university hood. Typically, I place it on their home lot. It reacts a bit differently in some situations. You must physically place this on the lot for time on that lot to contribute to the semester clock.



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Update 27th Nov 2022

You can now set a particular costume trunk offset with the outfit for picking a particular costume trunk outfit. It will also pick a random value on start. You can also force the uniform to update (regardless if you're using a trunk costume or not) if you change it and want to see the change now with the menu, or another object forces them out of their uniform and they aren't chaning back in a timely manner.

Update 26th Nov 2022

Fixed an issue where a string was not updated after I changed how something worked. Payment is per shift, not per four hours.

This is a fairly complicated object, so pay attention!

This object lets you hire a sim from the neighborhood (or a townie, or whatever) to work as a service sim for you. You can configure how much you charge per shift, as well as the arrival and end times. Sims can optionally be paid with the Simlogical cashbox cheques which can be deposited with the box. This is the only way to "pay" a sim not in the current household. However the sim must be on the lot at the time of assignment just to make sure they are valid.

You can pick from a few "families" of duties which I'll detail below in order of priority. You can assign any or all of these to any sim, however if you assign all of them to a sim on a big lot with a lot of object and sims they may not finish everything.

You can also select an outfit for the sim from any of the Maxis outfit IDs including HP costume trunk and some of the ones from SuperStar and Makin' Magic. The Makin' Magic Magician one is just a white shirt tucked into black pants which works as a fairly suitably classy maid uniform. Or, if you like you can use luau or swimwear for you staff.

Note: It is recomended that you set a shift between four and twenty hours for best results.

Nanny / Child and Pet Care

Attempts to care for babies and pets. Probably will only "see" Maxis objects, sadly.


Cooks for the household. Will make a meal roughly an hour or hour and a half after arriving, then will wait at least three hours before making another meal. This is designed to get two meals in a six hour shift, but at least on meal in a four hour shift.

Also, you might want to pick a sim with good cooking skill and buy a fire alarm, for obvious reasons.


Sim will look for things to fix. Probably double this up with another duty, unless your sims are always breaking things. Also, pick a sim with good mechanical.


Sims will garden. This is a touch buggy sometimes as the plants have a mind of their own about what the sim should do next, but you may have noticed this on the Maxis Gardener sometimes so there's not much that can be done about it.


Sim will clean. That's it.


Talkin Trev

A chemset craftable, Talkin' Trev allows you to build charisma while you raise your social. Talk to him while you're out just to build social.

Designed so that shy sims are more likely to chat just for fun, sims who are shy or interested in technology raise social faster. Requires seven logic points to attempt to craft, but the more logic you have the less change of it breaking. When reparied, the new breaking chance is the old breaking chance + the repairing sim's logic skill divided by two. For NPCs it overrides the check and assumes they have max logic, since I didn't want a repairsim that had full mech actually making it break more often.

The thinger is as follows: (Break chance + Reparing Sim's Logic) / 2.

More information on craftables is available here.



Time Tuning Gnome, used to figure out WTF the day of month is used for. Possibly useful for someone else who is interested in the clock system built into the game.



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Seasons Autoseason

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Seasons Autovisible

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Simazon Core Plus

This is an expandable system that allows arbitrary deliveries.

This ships with a series of phone plugins to let you order the MM grocery items and berries/grapes, the UL growable cops and pet treats so that the system does something out of the box.

Creators can example the phone plugin and the inventory box to see how things work (or of course ask me questions, I'm around). Simply create an object out of world, set it to have a relationship of 255 with the package controller object and the relation in reverse (controller to object) to the number of days the package should spend in transit. Use 0 to deliver at the next available delivery, possibly same-day. You can also use the generic box without cloning if you set relations between the generic box and an out of world object to 255 both ways. Or, just clone it and set your own box to have a relationship to the main controller and spawn things on opening. You can have the box do anything when you open it, spawn a baby crade, fire, a monster.



My real-life boyfriend's self-sim. His hair is different now, though.


West Stunden Apartments

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